Jan 4, 2016 - Tested minecraft on imac g3 with this hardware: 400mhz powerpc g3. Mac os x 10.4.11 tiger (shipped with os 9) maximun supported mac os.
For a while I've been trying to use Cartographer on Mac OS. There was a Mac port of the old linux version, but it wasn't command line oriented and i couldn't get it to generated oblique angled worlds. This new program developped by udoprog is called c10t, it's based on the Cartographer code, but is rewritten to improvance performance (multi thread support, less deprecated libraries.) There are three ways to use it on Mac OS X:. Compile the source code on your Mac (not tested).
Use a binary (command line). I choosed to use (Mac OS X 10.6 only, not sure about that).
Try to get the GUI (java version) working on your Mac (you also need a binary) Binary version Use Terminal. It's the most complete version yet. Basic use: ‘./c10t -w yoursavedirectory -o outputfile.png‘ Type: ‘./c10t -help‘ to see all the commands available. Example: to generate a map of all your torches in obliques angle: ‘./c10t -y -w /Library/Application Support/minecraft/saves/World1/ -o /Desktop/myworld.png -i 50‘ GUI version Choose your version here: Start Terminal. You must have a binary version on your computer. Add the binary to your PATH if necessary ‘PATH=$PATH:/Users/jolyant/Desktop/c10t-‘ Start the GUI: ‘java -jar -XstartOnFirstThread c10t-swt-macosx-cocoa-x8664-jar-with-dependencies.jar‘ It's pretty self-explanatory but you don't have access to all the options.
Maybe I'll add some screenshots later. Tl;dr You can finally generate your world maps on your MAC without wanting to kill yourself. Generate an MRI of your world: #!/bin/bash worldnum=$1 threads=2 b=0 while $b -lt 128 ; do (( t = $b + 1 )); c10t -m $threads -y -w /Library/Application Support/minecraft/saves/World$worldnum -o World$worldnum.$b.png -b $b -t $t (( b = $b + 1 )) done open World$worldnum.png Change the permissions to make it executable: chmod u+x./layer.sh Pass the world number to the script to run it./layers.sh 5 It will open Preview with all of the images. Hit the down arrow key to go up and the up arrow key to go down. Just to let you and others know, I've compiled from the latest Git source and the problem with 'nbt.h' has gone away. The bad news is that now there is a problem with /src/Image.cpp: Compositioning image. Png will be 2000x2336 and required approx.
37376000 bytes of memory. Assertion failed: (xoffset = 0), function composite, file /Users/miki/Desktop/c10t/c10t/src/Image.cpp, line 52. This is also under Snow Leopard (10.6.4). I'm sure it will be fixed shortly. EDIT: Removed pretty much all assert statements from Image.cpp - it's definitely not the correct method of solving the bug, but I've compiled a version and it now works with all of my worlds that didn't previously work./c10t -w /Library/Application Support/minecraft/saves/World1/ -o output.png/ type '-h' for help world: /Users/paulgerr/Library/Application Support/minecraft/saves/World1/ output: output.png Reading and projecting blocks on 1 thread(s). Assertion failed: (type = 0 && type. Either it doesn't work for 10.4.11 (which I'm stuck using) or I did something wrong.
Really wish it was an application I could just run and not have to worry about this sort of habberdashery and nonsense just to get a printout of my worlds as a topographic map to see just how much I've explored. And for other things like scanning for clay, which I think is nonexistent in my snowy world, as is the chance of finding nasties outside at night. I've only run into baddies a few times and that was during my trek to find my way back home after hunting pigs.
I had a previous bug including the messed up paulscode in the 1.4 updates and now the 1.5, making severe scratching noises. Since 1.4.2, when a minecart is moved or pushed, it makes some sort of chugging noise. I was informed my paulscode got corrupted, so I replaced it with the update under 1.4.2.
This had worked, until I had placed a minecart. This minecart when moved, froze my game, and proceeded to crashing Minecraft. I have been having this bug since 1.4.2 and I'm tired of it. I have tried placing minecarts on another system, my father's computer which is a Mac OS X Leopard 10.5.8, i think. THe chugging sound was properly made as it should and no crashing ocurred. I seriously need help with this bug. There is one part that proved it was the paulscode in a crash report.
THis was what i found: paulscode.sound.SoundSystem.setVelocity(Ljava/lang/String;FFF)V. If you can help me, that would be great. Regards, PikachuSan.